AI Insights · Timothy · October 2022
Top 5 Physics Puzzle Games Performance in Africa for Q3 2022
In Q3 2022, the top 5 physics puzzle games on a unified platform in Africa showed varied performance in downloads, revenue, and active users. Here’s a detailed look.
In Q3 2022, the top 5 physics puzzle games on a unified platform in Africa exhibited diverse trends in downloads, revenue, and active users. Below is a detailed performance analysis of each game.
Pull the Pin from Popcore Games saw its weekly downloads decrease from 195K at the end of June to 37.6K by the end of September. Weekly revenue fluctuated, peaking at $58 in the first week of July and ending at $34 in the last week of September. Active users also showed a declining trend, starting at 702K and ending at approximately 250K.
Flow Legends: Pipe Games by CASUAL AZUR GAMES experienced an increase in weekly revenue, starting at $14 and peaking at $81 in mid-September. The weekly downloads fluctuated, with a notable peak of 74.3K in mid-August before settling to around 39.3K by the end of September. Active users mirrored this trend, with a high of 279K in late August and ending the quarter with 192K.
Bazooka Boy from Supersonic Studios LTD showed a relatively stable revenue pattern, with minor fluctuations, peaking at $19 in late July and ending at $6 in late September. Weekly downloads varied, starting at 27.7K and peaking at 51.9K in early September before settling at 44.5K. Active users increased from 146K in late June to a peak of 201K in mid-September, ending the quarter at 186K.
Draw Bridge Games: Save Car by GameLord 3D had no reported revenue throughout Q3 2022. Downloads saw a significant decline from 30.3K at the end of June to just under 2K by the end of September. Active users followed a similar pattern, starting at 44.9K and decreasing to 23.2K by the end of the quarter.
Rescue Cut - Rope Puzzle by ITI inc. maintained a relatively stable performance in downloads, starting at 18K and peaking at 27.9K in mid-July before stabilizing around 25.6K by the end of September. Active users showed slight fluctuations, starting at 159K and peaking at 194K in mid-July before settling at 174K by the end of the quarter.
These trends highlight the dynamic nature of the mobile gaming market in Africa. Data for this analysis is sourced from Sensor Tower, where additional insights can be found.